3 ms·
"Interactive Indirect Illumination Using Voxel Cone Tracing" by Crassin et al. As an architectural lighting guy, seeing realtime global illumination look this
by wlesieutre 9y ago
"Interactive Indirect Illumination Using Voxel Cone Tracing" by Crassin et al.
As an architectural lighting guy, seeing realtime global illumination look this good in a game engine was fantastic. Parts of the algorithm I can understand, parts go over my head still, but the results are amazing.
A big part of what I do at work is radiosity simulations in AGI32 which is of course more accurate (because it's trying to accurately simulate real world lighting results) but much much slower.
http://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing http://research.nvidia.com/publication/interactive-indirect-...
- web007 9y agoThat link doesn't work for me, even though the same link is presented in a Google search. Also, for some reason I can't find it via search by DOI. http://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing http://research.nvidia.com/publication/interactive-indirect-... has the paper plus presentation available, plus abstract and other links.
- wlesieutre 9y agoThanks! I've replaced it with your working nvidia link. I got the citeseerx.ist.psu.edu link off google and it worked for me the first time. I'm an alum but not logged into anything, so either it was a bypass via google referrer (not sure why they'd do that, it's not looking for advertising clicks) or some usage limit.