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I loved text adventures as a kid. I thought it was some kind of magic. I had no idea how a computer could figure out what I had just typed and answer me in a wa
by nsxwolf 9y ago
I loved text adventures as a kid. I thought it was some kind of magic. I had no idea how a computer could figure out what I had just typed and answer me in a way that made sense.
But I can't think of a single one I ever completed besides Scott Adams' "Adventureland". Almost all these games seemed to eventually get to a "maze" portion, and that's where I'd just give up.
Some games had puzzles that seemed literally impossible to solve, and would allow many opportunities for game-breaking actions (with no indication you had done so).
Later on, I really loved Sierra adventure games. But really, they suffered from all the same ridiculous puzzles and game-breaking crap. I couldn't finish most of them without the clue books.