3 ms·
I HATE level scaling in games. Enemy level scaling in Oblivion and Skyrim made it pointless to fight things, item scaling in The Witcher 3 made every item drop
by dkersten 9y ago
I HATE level scaling in games. Enemy level scaling in Oblivion and Skyrim made it pointless to fight things, item scaling in The Witcher 3 made every item drop dull and boring. Instead of meeting a new monster and thinking "ok, shit, how do I beat this?" and then going on to figure out a strategy, or instead of finding an awesome new weapon and thinking "wow! amazing!", every new thing barely even registered because it wasn't exciting.
This was extra irritating in The Witcher 3 where you receive swords as quest rewards and the characters comment on how its this amazing magical sword renowned for its history or whatever and I check the stats only to see that it is either 1) only marginally better than what I already have or, more usually, 2) not even as good as the weapon I already have.
On the other hand, in Gothic 3, I could walk off the main road and find end game monsters that could (and did) kill me in a single strike. Figuring out how to beat them while still low level was a ton of exciting fun. Hell, its the exact reason I play games like Dark Souls.
- antisthenes 9y agoI see the Gothic vs TES debates rage to this day! Brings back tons of memories.