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Yeah, Skyrim was a major break from the earlier Elder Scrolls games by abandoning pre-made classes. It's probably a good idea in many ways, but you run into a s
by bbctol 9y ago
Yeah, Skyrim was a major break from the earlier Elder Scrolls games by abandoning pre-made classes. It's probably a good idea in many ways, but you run into a similar problem if you want to level up in skills that aren't actually that much fun (which is basically anything except fighting.) If you want to be a master blacksmith, instead of spending time re-reolling, you spend it... crafting hundreds of iron daggers.
- talmand 9y agoAnd you bankrupt every smith in the game because you flooded the market with hundreds of iron daggers.
- antisthenes 9y agoUmm, what? Neither Morrowind nor Oblivion had pre-made classes. You technically had the option of picking "mage", but that distinction was utterly pointless beyond the first few levels. You weren't limited in leveling up primarily skills opposite of your "class".
- bbctol 9y agoIIRC Oblivion had you choose a class, but then you still leveled up skills by using them (it definitely had pre-made classes, though.) I never actually played Morrowind, though.