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I think they were trying to replicate the tabletop experience. Now imaging replicating the classic Traveller RPG, where you had a decent chance of your characte
by sgtnasty 9y ago
I think they were trying to replicate the tabletop experience. Now imaging replicating the classic Traveller RPG, where you had a decent chance of your character dying during generation. I think that any computer RPG with D&D like stats needs to have point buy by default and only use a random generation as an option for tabletop like simulation.
- dri_ft 9y agoYeah, I think it's inappropriate/thoughtless use of an idiom that might have made sense in tabletop games but doesn't really make much sense on a PC.
- mathgeek 9y agoAgreed. One factor to remember though is that any deviation by DnD-based CRPG's from the original ruleset risked getting dinged in reviews for being "not enough like the original that we know and love... true DnD players should look elsewhere for their fix."
- deleted 9y ago[deleted]
- BEEdwards 9y agoBack when video games where interesting and tried new things, they did in fact make a mega traveller game, it may nerf character death during creation a little, but you can still come out with unusable ones. http://crpgaddict.blogspot.com/search?q=MegaTraveller http://crpgaddict.blogspot.com/search?q=MegaTraveller