5 ms·
Roleplaying in my eyes suffered from this arbitrary stats rolling. It could have greatly gained, if for every usefull exp on level up - your character would hav
by honestoHeminway 9y ago
Roleplaying in my eyes suffered from this arbitrary stats rolling.
It could have greatly gained, if for every usefull exp on level up - your character would have to take on some psychological malus.
+1 on Dexterity? Congratulations, you are now a cleptomanic.
+2 on Intelligence? Obsessive compulsive mage.
+1 Strength. Great Scotts, youre an alcoholic.
+2 Wisdom? Post Traumatic Stress Syndrom.
It would have got the game so much more interesting. People who would have to play actual characters, instead of walking, golden statues.
- chokma 9y agoSomething like that is used in The Dark Eye and also in Ars Magica. For every virtue or advantage your character has, you should also select a flaw. This makes for some interesting and quirky characters. Some flaws are "easier" to manage than others (having large debts is a good story hook and not that problematic for adventurers, I think. A character having memory issues however is not easily compensated, but may make for interesting role playing).
- pavel_lishin 9y agoThat works better in real life, doesn't it? It's harder to have a computer game enforce obsessive compulsion, or alcoholism, or kleptomania.
- batiudrami 9y agoYou might find upcoming RPG No Truce With The Furies[1] interesting. From a developer post[2]: "For the real lowdown — instead of telling you how the Attributes help — let me tell you how they make things worse. INTELLECT A high Intellect makes you overly confident – a cocksure intellectual. You’re vulnerable to flattery, and easily lose yourself in details. (The game becomes longer). While having a low Intellect makes you dim and superficial, prone to superstition and being plain wrong. PSYCHE A high Psyche comes with emotional turmoil – an unstable psychophant. Great willpower clashing with wild imagination. You may even lose your mind. While a low Psyche makes you uninspiring, inept at influencing people. Unsavoury things come out of your mouth. PHYSIQUE Okay, you’re strong but so is your death drive – a mad man and a psycho killer. A high Physique needs to be tested, needs addiction, sex and physical confrontation. You lose your shit over small things. While being un-physical means vulnerable, un-streetwise. Lacking in animal cool. MOTORICS A Motoric character is too high strung – a bit of a cokehead. A quicksilver superdetective focusing fast and then reacting (too) sharply. While being low on Motoric means you’re locked into yourself. The world has trouble finding you. You’re clumsy and slow." [1] http://zaumstudio.com/ http://zaumstudio.com/ [2] http://devblog.fortressoccident.com/2017/01/19/introducing-metric-arguably-worlds-simplest-role-playing-system/ http://devblog.fortressoccident.com/2017/01/19/introducing-m...