3 ms·
It's not really inherint to role players. Plenty of popular RPGs had radically different (and often non-chance based) character generation systems, ranging fro
by rodgerd 9y ago
It's not really inherint to role players. Plenty of popular RPGs had radically different (and often non-chance based) character generation systems, ranging from the sublime (doling out combinations from a pool and trading strengths and weaknesses, like GURPS and Shadowrun) to the ridiculous (Traveller, where your character can die before the start of the game).
- Semaphor 9y agoTo be fair, in some games, Hackmaster for example, your character dying during char creation can give benefits to your next character. But then that game also had you roll a D10,000 for critical hits ;)