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Alternate Reality, a cult classic game from the 1980s by Philip Price featured a character creation process similar to the one described in this article (it als
by StanislavPetrov 9y ago
Alternate Reality, a cult classic game from the 1980s by Philip Price featured a character creation process similar to the one described in this article (it also contained many other game features well ahead of its time). A rotating series of numbers would scroll through each stat box, with the player having to hit the space bar to freeze the numbers and select their stats. However, the stats slowly degraded the longer the player waited and watch them scroll past. Interesting to see this issue examined in depth over 30 years later.
https://en.wikipedia.org/wiki/Alternate_Reality_(series) https://en.wikipedia.org/wiki/Alternate_Reality_(series)
- Nr7 9y agoCaptive, another cult classic from early 90s used another novel method of calculating the stats for the characters. The game used an algorithm that determined the stats based on the name the player gave to each character. I even remember seeing some recommended names on the cheats & tips sections of some computer games magazines back in the day.
- seanp2k2 9y agoMy name is 00000000 AKA death to your algorithm :) (or: hope you hash it first)