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> it's not actually 3D but does a damn good appoximation That is the driving force behind almost all real time graphics! Everything from rasterization to textu
by hughes 9y ago
> it's not actually 3D but does a damn good appoximation
That is the driving force behind almost all real time graphics! Everything from rasterization to texture sampling to transparency, to this occluding parallax example - it's not exactly correct, but close enough that when used appropriately it is convincingly real and fast.
- CyberDildonics 9y agoThat is not the same thing. Polygons exist in 3D space, this is a technique using a shader to fake render a surface within the bounds of the polygon that is actually being rendered.