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Why don't they scale their development team with it's popularity? My initial guess would be greed and arrogance. If their priorities are shifting on a regular b
by deckar01 9y ago
Why don't they scale their development team with it's popularity? My initial guess would be greed and arrogance. If their priorities are shifting on a regular basis, that demonstrates to me a lack of mature leadership.
- whipoodle 9y ago> Why don't they scale their development team with it's popularity? My initial guess would be greed and arrogance. What a terrible thing to say!
- rhodysurf 9y agoBecause they don't have to. Sublime Text 3 has been rock solid for like 2 years now, and the competitors (VS Code and Atom) are like the same thing but slower and use javascript instead of python for plugins. There really isnt anything missing that they have to scramble and add people to help with. Not everything always needs growth.
- deckar01 9y agoProducts have to be maintained, because operating systems update around them. New bugs happen. You need growth to fund the maintenance your existing customers expect.
- skj 9y agoMaybe the dude wants to just hack on his favorite product instead of run a company? Your comment is inappropriate.
- remus 9y agoThat seems a very cynical view. What I see is a very stable editor with a good breadth of well thought out features. Im struggling to see greed, arrogance and a lack of mature leadership.
- deckar01 9y agoThe narrative in my mind was that this single developer didn't want to split his profits by hiring more developers. I think it is pretty arrogant for a developer to assume they can maintain a multi-platform application the size of Sublime Text by their self. Constantly changing your mind and continually stalling a project is not a mature strategy. It takes discipline to project the correct goals and stick to them.
- dabockster 9y agoThey don't seem like they need to. They have software that's stable enough to live on for 4-5 years between major releases. That, in itself, is huge value. What else could they really add in besides a version bump?
- gramakri 9y ago> Why don't they scale their development team with it's popularity? It could also be that they don't make as much as you think. After all, 70 USD per major release is not really that much. Assuming, a 150k per dev salary (and it appears there are two), means they have to sell 4200 licenses or so. Sublime 2 has been around for 5 years ago? So that means they need 20k licenses. This only takes care of the salary though and not the hosting expenses, office space etc.