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That's a perfectly valid way to make a game and doesn't detract from how good or bad it is. Choosing what parts to keep and what parts to remove and then execu
by lackbeard 9y ago
That's a perfectly valid way to make a game and doesn't detract from how good or bad it is.
Choosing what parts to keep and what parts to remove and then executing is not obvious or easy.
You could say the exact same thing about League of Legends and a lot of other games.
- Mithaldu 9y agoRight, i wasn't entirely clear on what the implications of this are. You said they have a good track record. The current context of the thread is the revival of a game series 12 years after its last entry. This means they'll need to do a vast amount of work in updating both the graphics and the gameplay in order to produce a worthwhile successor. (Note worthwhile and good are not the same. It's entirely possible to make a good game that won't be worthwhile for a large portion of the possible audience.) One of the examples you cite towards their track records is a game that had success, but was built in a completely different way from what they do now. (Immediately after the inspiration thus not requiring a leap in graphics; and gameplay-wise with a smaller feature set.) Thus it doesn't seem to me that Company of Heroes is a particularly useful indicator for what they'll do with AoE 4. (Edit: Also, tbh, due to what S:HOWW2 is (in simple terms, multiple games combined), the decisions of which parts to keep were trivial. I don't want to go into detail here as the post is already big enough, but i recommend investigation of the details.)