4 ms·
A lot of those games make money by time-gating content with the option to buy your way past that. I don't think hardcore gamers like games with pay-to-play fea
by matt_s 9y ago
A lot of those games make money by time-gating content with the option to buy your way past that. I don't think hardcore gamers like games with pay-to-play features. How can that be competitive if people can purchase their way past things?
If they aren't building the game platform that way (time gated content w/pay-to-play) then its hard to even compare against companies that make a fortune that way.
Also, hardcore gamers like to be in control. Mobile platforms don't have fine controls since they are touch based. Accidentally swipe or touch the screen the wrong way and game over.
- hood_syntax 9y ago> I don't think hardcore gamers like games with pay-to-play features They do not. They really do not. I, along with several of my friends, would easily be considered part of the "hardcore gaming" audience and everything I know of the people on the forums I frequent and the games I play points to the fact that dumping cash into a game in order to progress is just about the most despised trend in video games among that section of the gaming community. A lot of people will happily pay for cosmetic purchases to support the developers and have some extra fun, but anything affecting the balance of the game is a strict no-no.
- Kpourdeilami 9y agoGames like Fifa generate lots of money from selling "packs" in their ultimate team mode. When you buy a player pack, they have a guarantee of containing a fixed number of gold, silver, or bronze players but since the gold, silver, and bronze players can have vastly different ratings, it doesn't disturb the balance of the game. People spend hundreds of dollars buying packs in that game and end up winning not a single useful player while someone can win the best player of the whole game through a free pack they received from an in-game tournament
- hood_syntax 9y agoI appreciate your reply, because sports games are actually something I have little to no experience with. I wasn't aware of the current trends in that area.
- jamesfzhang 9y agoOne counterexample is Hearthstone. Players buy packs to have access to cards that otherwise would take them weeks to unlock. AFAIK, professional & hardcore players actually spend a lot of money buying these packs so that they can unlock the cards ASAP and study & test them for competitive play.
- runevault 9y agoI feel like CCGs tend to get a weird pass because of games like Magic making it a common occurrence while managing to appeal to hardcore gamers.
- crummy 9y agoAren't there a ton of people that play Clash of Clans pretty seriously?
- notsospeedruns 9y ago> Mobile platforms don't have fine controls since they are touch based. Accidentally swipe or touch the screen the wrong way and game over. There are a number of accessories on the market combating this problem. This one was showcased at a gaming convention I visited this past weekend: https://www.apple.com/shop/product/HKPB2VC/A/gamevice-controller-for-iphone-and-iphone-plus https://www.apple.com/shop/product/HKPB2VC/A/gamevice-contro... It's officially supported by Apple (for iPhones and iPads), and Android production is in the works. I was able to play GTA: Vice City on an iPhone with virtually no issues. Phone-based gaming is getting closer than you think. edit: formatting.
- mbesto 9y ago> I don't think hardcore gamers like games with pay-to-play features. Does _anyone_ really like playing pay-to-play features? > Also, hardcore gamers like to be in control. Which is why none of the hardcore gamers flock to mobile apps for real competition. Even with PS4, Xbox, etc in the mix, the largest eSports tournaments (Dota, CSGO, LoL, anything blizzard, etc) are still on a PC. I don't see any justification why this would change any time soon. Lastly, most games that are popular in eSports drive a ton of value for the game itself via "skins" (e.g. dota, lol, csgo). I'm curious if hardcore gamers would want to buy skins on a mobile game platform. It feels way to ephemeral to me personally.