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I agree with most of your post, although I think your last paragraph has orthogonal arguments, perhaps you can help me understand. 1. If you work at a company
by sarabande 9y ago
I agree with most of your post, although I think your last paragraph has orthogonal arguments, perhaps you can help me understand.
1. If you work at a company with great purpose for humanity, then you can be satisfied with working 40 hours a week.
2. If you work at a company without great purpose for humanity, your job can and should be done in 4 hours a day.
Presumably, you're also saying a humanity-saving job can be done in 4 hours a day, but it's okay to feel good about more hours because of the mission's importance. If that's your argument, I don't think it holds, because people can find the intrinsic motivation to work on writing gum commercials just as well as they can building rocket ships. And presumably an ad agency would like to hire those people, such that the writers are just as motivated as rocket ship builders at SpaceX.
Or perhaps you're saying the motivation should be extrinsic and measured by what society deems is a good thing?
- touchofevil 9y agoYou might find this article written by a dying advertising creative director interesting. I certainly did. https://www.linkedin.com/pulse/overdue-lesson-perspective-linds-redding-andre-gray https://www.linkedin.com/pulse/overdue-lesson-perspective-li... You're right though, my last paragraph is not really needed for the argument. It would be better to say that the workday should just be four hours for everyone and companies can pay for overtime as needed when crunch hits. That would apply to SpaceX the same as it would to an ad agency. I worked in film and I found it sad how many people are working 12 hour days to help create garbage movies that are just a cash grab by studios. Those kinds of hours really take a toll. It's one thing to do those kinds of hours if you are making something you think is really great art (it's still rough) but it's another thing to be making those sacrifices to help create a totally disposable movie meant only to enrich a studio.