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There are a few factors to consider. 1. Many early adopters were upset by Oculus' decision to pursue platform exclusives, where a piece of software will only w
by gervase 9y ago
There are a few factors to consider.
1. Many early adopters were upset by Oculus' decision to pursue platform exclusives, where a piece of software will only work on a single company's hardware. This is a common feature of console devices, but not commonly found in computer-based gaming. This may or may not matter to you.
1B. Some people are bothered by the fact that Facebook owns Oculus; this may or may not matter to you.
2. Oculus is considerably cheaper than the Vive, even after this price cut. Their system, including motion tracking, is roughly $400 before taxes.
3. Video quality on Oculus and Vive are roughly comparable. Framerates and resolution on the PSVR are strictly lower, which can cause some users to experience nausea or headaches.
4. Most reviews rank the accuracy of the motion capture of the three platforms as Vive > Oculus >> PSVR. This is an important metric when measuring subjective "immersion", which is, after all, the entire point of buying a VR system.
5. Both Oculus and Vive require a relatively beefy computer to run the headset at sufficiently-high framerates. If you already have one, great. If not, it should be a sizable consideration in your purchasing decision; a PSVR would be quite a bit cheaper than either computer-based headset in this scenario.
So far, Vive is leading in terms of adoption rate, since Oculus' movement tracking solution launched many months after the headset. This meant that for quite a while, anyone who wanted motion capture needed to get a Vive.
Now that Oculus' solution is available, it is speculated that they are using their Facebook money to buy back marketshare by undercutting Vive's solution and selling below cost.
I would suggest that if you are in the market for a VR system, you should go and experience it at least once before making the plunge. Some people are extraordinarily sensitive to visual latency, which can cause severe nausea. If you are close to a Microsoft store, many have Vive demo kiosks you can use for 15 minutes to get a feel for the technology.
Hope this helps.
- jrs95 9y agoAbout that visual latency nausea... https://youtu.be/S8MAV9jhf04?t=59s https://youtu.be/S8MAV9jhf04?t=59s
- BatFastard 9y agoSounds a bit biased for Vive, I own an Oculus, but I have used a Vive many times. I would consider them to be general equals, with the Oculus having a slight visual advantage. The factor that Facebook owns oculus and is willing to cut YOUR costs to buy market share works towards your advantage. Take it when you can get it.
- lsh 9y agolinux support?
- Fej 9y agoNo. Vive/Oculus are Windows-only affairs.