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I remember reading it some time ago, and I gave it another pass, but it seems the only existing solution is WebRTC which, as the author himself admits, is extre
by monsieurbanana 9y ago
I remember reading it some time ago, and I gave it another pass, but it seems the only existing solution is WebRTC which, as the author himself admits, is extremely complex for the needs of a simple game.
And netcode.io, the solution developed by the author, which has a major drawback: it needs the installation of a browser extension to work (only chrome supported at the moment).
All things considered, WebSockets still seem to be way to go for most use-cases.
- bschwindHN 9y agoSure, if you're targeting the browser. But even then you probably don't want Socket.io vs just using the vanilla WebSocket API. Basically the browser isn't a good platform for real time twitch control games like this one seems to be.