4 ms·
For a helicopter simulation I was told 24 fps was the minimum to be able to handle hovering. Yes, once I had a computer able to handle 3D flight simulator at 30
by Moru 9y ago
For a helicopter simulation I was told 24 fps was the minimum to be able to handle hovering. Yes, once I had a computer able to handle 3D flight simulator at 30 fps I was finally able to hover! The mind needs the queues from the eyes since the balance is just too slow. And if it's a PC emulator there is no balance input at all to help you.
Competitive games have long been running full speed, not locked to the screen refresh because of the latency in screens. You don't want to wait for the screen to display something that is already ancient history.
(In Quake 2 you could jump higher if your computer could run more than 200 fps so it was popular to look down on the ground before jumping up on crates for a while.)