3 ms·
Quick suggestions on usability, maybe start off the game with players on a slower speed so they get used to moving around first and then gradually speed up by a
by forkLding 9y ago
Quick suggestions on usability, maybe start off the game with players on a slower speed so they get used to moving around first and then gradually speed up by accomplishing actions that you want them to do in a training sort of manner so that players start learning and don't get confused.
Side note: I subscribe to Mark Brown's Game Maker's Toolkit on Game Design and Game progression, here is an example:
https://www.youtube.com/watch?v=2u6HTG8LuXQ&t=4s https://www.youtube.com/watch?v=2u6HTG8LuXQ&t=4s
I think it would definitely help
- jachitla 9y agoI had thought of that. When onboarding a new user, they fly off the map A LOT. Only problem with this idea is, I think it would be a lot of friction for users that have played more than 1 or 2 games (assuming you have the same thing happen to all players on start). I have been looking for a continuation mechanic though. Speeding up after some knockoffs sounds like a plausible candidate.