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Dplug for Developing VST Plugins on Linux
- hashmal 9y agoI don't use D (I make my audio stuff using Rust) but it's always good to see new audio libraries/tools. Slightly off-topic, I'd love to see an open project for audio plugin specs. VST and AU are managed by private companies and have a history of extremely poor documentation. For anyone who tried to code audio stuff at least once, it's a real pain. Audio is already hard in itself. (Don't even get me started on the bugs around AUv3…)
- p0nce 9y agoI'm curious about what do you use for audio with Rust?
- microcolonel 9y agoI hear you on that. It is especially embarrassing that despite the callbacks being essentially the same since the '90s, there are still ~5 APIs to do the same thing, and all of them are this ugly. I wonder how LADSPA and LV2 look... LV2 at least has units, so you don't need to use some arbitrary rule to convert your Hz, dB, octave, and other units to a 1.0f > float > 0.0f and then that float maybe into an integer. Putting aside plugin/processor APIs for a moment, I think platform APIs are even worse. I mean, PortAudio, whose namesake is portable audio, does not include a functioning PulseAudio sink, and doesn't function correctly on most GNU/Linux systems of the last decade.
- jcelerier 9y ago> Slightly off-topic, I'd love to see an open project for audio plugin specs. It already exists and is called LV2: http://lv2plug.in/ http://lv2plug.in/ ; you may be interested in http://lv2plug.in/gmpi.html http://lv2plug.in/gmpi.html
- deleted 9y ago[deleted]
- squarefoot 9y agoAfter testing the native Reaper build for Linux it really looks like something big is happening over here, but if I recall correctly, in the past Steinberg (the company behind the VST standard) has been extremely hostile to any Open Source implementation of their libraries etc. I admit having been under a rock for some time in this field, so could anyone summarize what changed and if there are any caveats/traps for developers willing to write native VST plugins for Linux?
- p0nce 9y agoYou still need to agree to the VST SDK terms to use this. Note that there exist other bindings for VST in Rust, Java, .NET, Delphi... you _have_ to translate part of the SDK to be able to use it from another language that C++. In essence this is not different than jVSTwRapper or VST.NET, both of which still exist.
- Ace17 9y agoIIRC the VST SDK terms forbid the redistribution of the SDK itself ; which is partly what makes it GPL-incompatible. Whether this restriction applies on translated versions is legally grey.
- jcelerier 9y agoActually last year Steinberg dual-licensed the VST SDK under GPLv3 : https://sdk.steinberg.net/viewtopic.php?t=282 https://sdk.steinberg.net/viewtopic.php?t=282
- FigBug 9y agoJust a note that JUCE is now free for indie developers if your yearly revenue is less than $50K per year. It just adds a JUCE logo for a few seconds the first time your plugin window opens. If you don't like that, GPL is still an option.
- abaga129 9y agoAh I wasn't aware of that. It has been a year or so since I last used JUCE. Thanks for that info.
- shams93 9y agoYeah I'm working with Juce myself, it's used in other amazing tools for Linux audio that are open source.
- widdershins 9y agoCool! JUCE is actually a very impressive framework and it makes developing for all the different platforms & APIs surprisingly easy.
- simonvdv 9y agoOr as an alternative DPF https://github.com/DISTRHO/DPF https://github.com/DISTRHO/DPF which at least supports JACK and LV2 (the pull request for it for JUCE has gone unmerged for years :( and no additional license restrictions
- SyneRyder 9y agoAlso, it looks like JUCE is available for a one-off fee, if you don't like the monthly subscription. $700 once on an annual revenue of $200K seems reasonable, especially since there's the free-with-splashscreen tier to help you earn that first $700. https://www.juce.com/get-juce https://www.juce.com/get-juce
- tux1968 9y agoIf anyone else is scratching their heads wondering what VST refers to: https://en.wikipedia.org/wiki/Virtual_Studio_Technology https://en.wikipedia.org/wiki/Virtual_Studio_Technology