4 ms·
probably because it's slow to verify and the difficulty is not readily adjustable
by exit 9y ago
probably because it's slow to verify and the difficulty is not readily adjustable
- SmallDeadGuy 9y agoSlow to verify, sure, but difficulty is definitely easily adjustable. Just scale up the game map and number of units, suddenly you have a larger search space for navigation and more AI objects to manoeuvre, too.
- exit 9y agohmm, fair point, but i'd have to see proof that the difficulty is linearly adjustable with 256 bits of granularity