4 ms·
Can you expand on that? It's an interesting parallel that you draw. I'm going out on a limb and implying you mean that the small price per month is going to eve
by winslow 9y ago
Can you expand on that? It's an interesting parallel that you draw. I'm going out on a limb and implying you mean that the small price per month is going to eventually implode and engineers aren't going to be making as much money in the future similar to how a musician gets a very small portion of the cost of a music stream?
- EADGBE 9y agoThe only thing I meant by that was the relatively small revenue created for the performing musician when paid out by stream, vs when paid out by royalties of album sales. But when the people don't want albums, what do we expect? Today, we listen to music more than ever, but only those supported by a large audience really see any benefit from the streaming model. People just aren't spending the kind of money they used to on music, and it's affecting the music itself. [1] Years ago (for a solid 10-20 years) your average unsigned regional band could do well on CD sales alone. Yeah, it was up to them to make a good album, but the sale of 100 albums (which could easily happen over the course of one or two good nights), assuming 100% ownership could give the band $1,000-$1,300 to split. In retrospect now, they'd need about 1,800 downloads to achieve the same thing (Which people don't even really do anymore). Or ~70k-700k streams just to hit that same number. [2] Ironically, I just heard of a Netflix suit suggesting something similar for movies[3]. I'd imagine if this was to happen, we'd see the same thing in Hollywood: a tightening of belts high up the food chain which may or may not affect A-list actors; but an otherwise decimation of the lower market. AMC has a nice quote (Although, they'd naturally be opposed to such a thing, so take it with a grain of salt): "...[the] price level is unsustainable and only sets up consumers for ultimate disappointment down the road if or when the product can no longer be fulfilled." [1] https://media.licdn.com/mpr/mpr/shrinknp_800_800/AAEAAQAAAAAAAAJXAAAAJDc1ZjI1Y2U2LTY3NjEtNDRmZC1hMTFlLTllNmMzNTZiMWJjNQ.png https://media.licdn.com/mpr/mpr/shrinknp_800_800/AAEAAQAAAAA... (I wish I could find something to 2016, but not a graphic like this) [2] http://www.informationisbeautiful.net/visualizations/how-much-do-music-artists-earn-online-2015-remix/ http://www.informationisbeautiful.net/visualizations/how-muc... [3] https://qz.com/1055032/netflix-for-cinemas-moviepass-wants-to-you-to-go-to-the-cinema-as-much-as-you-like-for-10-a-month/ https://qz.com/1055032/netflix-for-cinemas-moviepass-wants-t...
- winslow 9y agoI really appreciate the reply! You definitely bring up great points. I suppose that's why we see the bigger names like Disney, Blizzard(Activision), EA, etc building out their own distribution/streaming channels compared to utilizing Netflix/Steam to avoid that 30% and keep a bigger chunk of the revenue. Obviously game sales are different than streaming TV/movies but I'd expect similar economics to be in play.
- EADGBE 9y agoI think you're right. But I don't think casual consumers want that. I can't wait to explain to my 4 year old that Disney movies aren't on Netflix now. I think what went wrong with music was the initial value set, and then competed with (into extinction) by Davids and Goliaths. Steve Jobs valued a song at $0.99 11 years ago. We've yet to adjust that for inflation. It's only gotten worse with valuations for streaming. The real problem now isn't that we don't listen to albums anymore (OK, maybe that's half the problem) or that we don't have physical music, but Steve Jobs valued it too low. And that a song that took $2,000,000 to produce costs the same as a song that took $0 to produce; yet both command a $0.99 price point. I'm getting preachy, and I'm sorry.