3 ms·
> when the code is appropriately architected This has a substantial cost. Many games today make this tradeoff as soon as they can. Loading times is often the f
by Jare 9y ago
> when the code is appropriately architected
This has a substantial cost. Many games today make this tradeoff as soon as they can. Loading times is often the first victim, but in mobile you see it everywhere, even simple 2D puzzlers that can't hit 60 fps and still burn battery like crazy.