4 ms·
Perfect animation cancelling comes with the DOTA 2 API. If you tell the API to make you attack a thing once, you're 'attacking' until the projectile is created
by systoll 9y ago
Perfect animation cancelling comes with the DOTA 2 API.
If you tell the API to make you attack a thing once, you're 'attacking' until the projectile is created, and then you're 'idle' immediately afterward.
So long as you're feeding the hero actions, it'll always animation cancel.