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If you watch the vids and read the blog posts and re watch it and reread it. You end up with just more and more questions. The bot learned to raze from the Fog
by itchyjunk 9y ago
If you watch the vids and read the blog posts and re watch it and reread it. You end up with just more and more questions. The bot learned to raze from the Fog Of War based on playing a pro once or twice? It changed its build based on losing once? (sure you say you white listed it but it still had choices no?). Wand not being a common opening is also not true. It's common AGAINST heavy casters. (I wont rush wand AS a bat rider but I would AGAINST him. I would AGAINST shadowfiend as well.) Was the animation canceling also taught similar to the creep block? independent RL?).
So many things don't fit in.. but that might be because I am neither good at DOTA 2 nor at AI stuff. Good luck with the 5v5's openai. And if the AI bots become public, maybe i'll get to play against them some day.
- systoll 9y agoPerfect animation cancelling comes with the DOTA 2 API. If you tell the API to make you attack a thing once, you're 'attacking' until the projectile is created, and then you're 'idle' immediately afterward. So long as you're feeding the hero actions, it'll always animation cancel.
- yorwba 9y ago> It changed its build based on losing once? (sure you say you white listed it but it still had choices no?). What I think happened here: the bot lost against someone using an item that hadn't been whitelisted before. The devs decided to include the item among the possible choices for self-training. Exploring the new choice, the bot adapted to using it to defeat its previous strategy. As a result, it now had to change its strategy to account for an opponent using the item.