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I've been toying with the idea of using tokens as an in-game currency in my MMORPG. The problem is that the normal currency is inflationary due to monsters drop
by hopfog 9y ago
I've been toying with the idea of using tokens as an in-game currency in my MMORPG. The problem is that the normal currency is inflationary due to monsters dropping it as loot. I do have sinks to control inflation but I'm thinking that the tokens should be tied to a fix value.
What is fixed and scarce however is land (you can claim plots and build houses, shops etc). Would having a server with land tied to a token make sense or is it a bad idea?
- rrecuero 9y agoTake a look at https://decentraland.org/ https://decentraland.org/ ;)
- hopfog 9y agoThank you! The site is down but I read a blog post and it sounds a lot like what I have in mind.
- Retric 9y agoIn a game ideally you want money sinks that scale such as auction transaction costs. If A is worth 10x in an auction you pay 10x as much in fees. This works best if players buying and selling is a regular part of game play such as a complex crafting system where sub components are traded and someone can focus on making them. Alternatively, professions can have some useful waste for another profession. ie: Making an epic sword needs 10 blue and makes 5 green, an epic boot needs 10 green and makes 5 blue. Meanwhile you get 1 red and 1 blues per ore. So, now your weapon makers and your armor makers will be trading their waste. Downside is guilds can become self sufficient. PS: As an analogy, the USD has value because people must pay taxes on value created in USD. This instantly creates trillions of dollars worth of demand each and every year and continues to scale with the economy.
- neuralzen 9y agoI think it's a cool idea, though I'd be worried about exploits finding a way to game things, and effectively drain the cryptocurrency coffers. Do you think this can be prevented? - I was thinking it would be cool to see a roguelike where each life is purchased with crypto, and perhaps the more you put into your character's life (0.1 eth vs 1.0 eth, for example) the greater the loot drops, which include crypto currencies.