3 ms·
That’s not exactly surprising - you’re describing a problem with basically every graphics engine. Rasterizing expensive operations before drawing to screen is
by abritinthebay 9y ago
That’s not exactly surprising - you’re describing a problem with basically every graphics engine.
Rasterizing expensive operations before drawing to screen is usually job one of a rendering pipeline
- TazeTSchnitzel 9y agoReal graphics APIs can handle dynamic geometry efficiently, have a batching mechanism, and don't force you to express colours through CSS strings. Rasterising ahead-of-time is all well and good, but it's not something you should have to employ just to draw simple polygons.