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Nope, I just don't use Windows. I use Linux and MacOS where, if you don't do anything too out of the ordinary you are in 64bit land 100% of the time. On my Mac
by tbrock 9y ago
Nope, I just don't use Windows. I use Linux and MacOS where, if you don't do anything too out of the ordinary you are in 64bit land 100% of the time. On my Mac I don't see any 64 bit programs running and on Arch everything is pretty modern.
- em3rgent0rdr 9y agoEven on Linux or Mac, if you want to play steam games, you'll have to run 32-bit code.
- tbrock 9y agoI don't play games on my computer but if I did I think that is an OK divergence especially for older titles. This is a web browser we are talking about.
- int_19h 9y agoWindows still ships both 32-bit and 64-bit versions, and there are still a lot of people with older devices, such as netbooks, that are running 32-bit versions. Consequently, when you're shipping software for Windows, it's beneficial to have a 32-bit version to capture that part of the userbase. But since 64-bit Windows will also happily run 32-bit apps, once you have a 32-bit version, there's no particular reason to have a 64-bit one. The only time you get something from 64 bits is when you need a lot of memory, which most apps do not. On the other hand, by having a single version, you simplify the acquisition and installation story for the users, cut your testing matrix in half etc. Hence, most Windows software is still 32-bit.