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I think the problem wasn't that Castar wasn't cool or neat, it was just...dim. Literally dim. They relied on pico projectors which just don't have the lumens to
by cdibona 9y ago
I think the problem wasn't that Castar wasn't cool or neat, it was just...dim. Literally dim. They relied on pico projectors which just don't have the lumens to really throw out the brightness you need.
It had some fun demos and the eyewear wasn't awful, but it was, in my opinion, just not enough. Not enough brightness, not enough library/game support and it required you throw the retroreflective material around wherever you wanted your game surfaces to be.
If you could have a completely enclosed room, in the dark, with surfaces like you mention, that would be an ideal usecase. but ..sadly..this is not common and isn't the kind of customer base that makes a company successful.
I wanted castar to succeed too, but without a huge war chest to incentivize content/studio support and distribution to lots and lots of users, they were doomed.