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The reason why the AI is limited in number of actions is because the strategy is interesting, not so much the mechanical skill (think aimbots in FPS games). We
by Tangokat 9y ago
The reason why the AI is limited in number of actions is because the strategy is interesting, not so much the mechanical skill (think aimbots in FPS games). We know the AI will be better at clicking and moving units and would be capable of moving every unit optimally at all times. But is it also capable of coming up with creative strategies that humans could use as well?
I think both situations would be interesting to be honest. Have an unrestricted AI and a restricted AI - using ML they would probably develop vastly different ways of playing.