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I hope someone can clarify. What are the definitions of AI and game complexity in this field? These all sound like very exiting developments. As I read about
by craigsmansion 9y ago
I hope someone can clarify.
What are the definitions of AI and game complexity in this field?
These all sound like very exiting developments. As I read about them a lot of times games such as Dota and Starcraft are touted as more complex than Chess or Go, but--at least with Starcraft, the AIs are limited in their number of actions to level the playing field. Isn't that like claiming humans can run faster than greyhounds, provided that the greyhounds only get to use two legs? Or maybe claiming that humans are better at chess when computers are restricted to the maximum human ply depth?
I also noticed a claim--again, in a Starcraft related article--that the AIs previously couldn't beat the build-in AIs (the computer players). What type of AIs are considered as challengers here? Only blank-slate self learning AIs?
- lyndonjohnsonbe 9y agoI know a little about AI in the first starcraft. Writing the AI to use the same interface as humans is difficult. To lower the bar for more people to play around with it, the AI reads data from memory directly. This creates an imbalance that they try to balance out with extra rules like rate limiting.
- Tangokat 9y agoThe reason why the AI is limited in number of actions is because the strategy is interesting, not so much the mechanical skill (think aimbots in FPS games). We know the AI will be better at clicking and moving units and would be capable of moving every unit optimally at all times. But is it also capable of coming up with creative strategies that humans could use as well? I think both situations would be interesting to be honest. Have an unrestricted AI and a restricted AI - using ML they would probably develop vastly different ways of playing.