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Calling it "CLIs are hard" is trivializing it but anyway, it depends on what your common case is. For C/C++, CLIs slow me down tremendously. In an IDE, You don'
by ksk 9y ago
Calling it "CLIs are hard" is trivializing it but anyway, it depends on what your common case is. For C/C++, CLIs slow me down tremendously. In an IDE, You don't need to type a single command to view program state (automatic + local + thread storage), call stacks, memory usage, CPU Usage, Heap activity, unpacked C++ containers, GPU state, etc. But this is not even that impressive TBH. FME Windows in general is better at debug symbol management than Linux especially when it comes to shipped binaries. The post[0] sums it up nicely:
"I can take a crash dump file from a customer running an arbitrary version of our games, running on an arbitrary version of Windows, load it into the debugger and have all of the symbols automatically show up. I don’t need to know or care what version of the game or what service pack of Windows the customer was running, and I don’t need to think about package names or new repositories. The symbols and binaries Just. Show. Up."
[0]https://randomascii.wordpress.com/2013/02/20/symbols-on-linux-part-three-linux-versus-windows/ https://randomascii.wordpress.com/2013/02/20/symbols-on-linu...
- bennofs 9y agoThe symbol thing sounds useful and is something I cannot comment on, since most often I either debug open source programs that I run myself (so I have the binary with compiled with debug symbols) or there is no source at all for the binary (and so no symbols). But, most of the other things you listed are, IMO, quite easy with GDB: > view program state in my experience, your often only interested in a few variables. then, you just run display var once for each variable and GDB will show the value of var on every break. There is also `info locals` to show a local variables, and I am pretty sure that you can set it up to run on every break with some simple config (there's probably an extension pack that does it) > call stacks almost every enhancement plugin for GDB in python that I know of does this (GEF, voltron, ...) > unpacked C++ containers I am pretty sure GDB pretty-prints C++ containers? This isn't to defend GDB, it cannot do Heap activity or CPU usage or GPU state out of the box and sometimes, a visual interface is nicer. I just wanted to comment on what is possible with GDB, because I was often not aware of that either.
- ksk 9y ago>This isn't to defend GDB, it cannot do Heap activity or CPU usage or GPU state out of the box and sometimes, a visual interface is nicer. I just wanted to comment on what is possible with GDB, because I was often not aware of that either. Surely then, the difference between whats possible, and whats easy/default out of the box isn't simply "CLIs are hard" ! :) Anyway it seems like we'd agree on most things, so nothing really left to discuss.