4 ms·
A lot of dota's mechanics is designed with the assumption that the player is human -- e.g. skills that can be programmed to be released perfectly but are hard f
by DSrcl 9y ago
A lot of dota's mechanics is designed with the assumption that the player is human -- e.g. skills that can be programmed to be released perfectly but are hard for a human (even pro) to do so reliably (Shadow Fiend's raze is one of them).