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I so do not envy the engineer who is pressured into hooking what is essentially two procedural generators, with the possibility for a alteration overlay togethe
by Pica_soO 9y ago
I so do not envy the engineer who is pressured into hooking what is essentially two procedural generators, with the possibility for a alteration overlay together. If one mad guy alters a whole solar system into planet lava smileys..., how do you pack and transfer that information history on top of that, in real time...
- cgb223 9y agoWhy not just have one procedural generator for both players and send changes to and from a server where they both pull from?
- Pica_soO 9y agoThe story goes something like this- they in fact have the same procedural generator. Both work upon the same key- thus mountains and everything is in the same place, provided they use the same hardware or the code is protected against floating point deviations. The problem is- where do you begin and end with that? If a player can modify a world, basically, every change has to be distributed.. you have a sort of highres minecraft on your hands. Without originally being intended to be this. How do you sync it, if multiple players join and merge a universe?
- je_bailey 9y agoI would have thought something along the lines of an acyclic graph ala git.
- wmf 9y agoThis does work in Astroneer, but it was presumably designed for multiplayer from the beginning.