4 ms·
from the patch notes it says they are the first steps to accomplish that.
by maplechori 9y ago
from the patch notes it says they are the first steps to accomplish that.
- Pica_soO 9y agoI so do not envy the engineer who is pressured into hooking what is essentially two procedural generators, with the possibility for a alteration overlay together. If one mad guy alters a whole solar system into planet lava smileys..., how do you pack and transfer that information history on top of that, in real time...
- cgb223 9y agoWhy not just have one procedural generator for both players and send changes to and from a server where they both pull from?
- Pica_soO 9y agoThe story goes something like this- they in fact have the same procedural generator. Both work upon the same key- thus mountains and everything is in the same place, provided they use the same hardware or the code is protected against floating point deviations. The problem is- where do you begin and end with that? If a player can modify a world, basically, every change has to be distributed.. you have a sort of highres minecraft on your hands. Without originally being intended to be this. How do you sync it, if multiple players join and merge a universe?
- je_bailey 9y agoI would have thought something along the lines of an acyclic graph ala git.
- wmf 9y agoThis does work in Astroneer, but it was presumably designed for multiplayer from the beginning.