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Very cool idea. The way I interpret it is as a kind of Turing test, where you're supposed to release humans and jail AIs. If that's what you meant, it could be
by twiss 9y ago
Very cool idea. The way I interpret it is as a kind of Turing test, where you're supposed to release humans and jail AIs. If that's what you meant, it could be explained a bit better and also maybe add a 50% chance of being connected to a bot (if you're the guard)?
Other minor points:
- Spacebar to scroll and backspace to go back (in browsers other than Chrome) don't seem to be canceled, which is a bit annoying.
- If the conversation gets too long it overflows, #container { overflow: auto } helps
- throwanem 9y agoThere are no humans in the jail; a guard is always talking with an AI, and the AI player's role is to convince the guard to set the AI free.
- alexvoda 9y agoIt is not fun if the game is set up with the human having the certainty he can not be talking to anything but an AI. The tendency to metagame and just ignore as a guard is too strong. And the alternative of getting philosophical about AI rights is difficult. I think it's better if the prisoner is supposed to fool the guard into thinking they(the prisoner) are human and the guard should press the button for some reason instead of convincing the guard to press the button knowing full well the prisoner is AI.