4 ms·
This approach seems like it would be more useful for bug discovery than game balancing. Actively collecting a slew of performance metrics, similar to how compan
by PeanutCurry 9y ago
This approach seems like it would be more useful for bug discovery than game balancing. Actively collecting a slew of performance metrics, similar to how companies like Blizzard already do, would give you a better idea of how to proceed with balance changes because you can review the data as it applies to your actual playerbase and even organize it based on ranking categories to get an idea of how your decisions would affect players at different skill levels.