4 ms·
This was generally my interpretation as well. MMORPGs like World of Warcraft already struggle to balance classes with high skill ceilings for use by both the ca
by PeanutCurry 9y ago
This was generally my interpretation as well. MMORPGs like World of Warcraft already struggle to balance classes with high skill ceilings for use by both the casual players and the hardcore players while keeping those classes enjoyable for both groups. In some ways you could call that the dev-meta, making a competitively balanced meta game while still offering an appealing level of fun for the various subgroups of the player-base.