4 ms·
Why? Everything it needed for that 1v1 was available. There was nothing in the FoW that needed to be known, it can keep timers about enemy cooldowns, gold and x
by mAritz 9y ago
Why? Everything it needed for that 1v1 was available. There was nothing in the FoW that needed to be known, it can keep timers about enemy cooldowns, gold and xp (approximations at least since it's somewhat random).
- hhmc 9y agoI'm not suggesting they had information that a human player wouldn't (i.e. cheating), I just suspect that they may have access to a richer api.
- jsmthrowaway 9y agoWhich would give them what? The second clause of your sentence contradicts the first.
- hhmc 9y agoThe statements are not contradictory - they can have a superior api which doesn't permit 'cheating'. For example they could expose c++ api rather than a lua api for performance concerns. Furthermore some of the api calls (e.g. GetNearbyCreeps) have arbitrary restrictions.