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The micromanagement task in StarCraft Broodwar (with TorchCraft) that has been used by a few people already in the past year to do some RL research has been tac
by edran 9y ago
The micromanagement task in StarCraft Broodwar (with TorchCraft) that has been used by a few people already in the past year to do some RL research has been tackled basically only with #units > 1, because getting a balanced 1v1 is possible only with certain combination of units, and it's indeed pointless otherwise.
Kiting is maybe a notable exception, but it is also restricted to a relatively small group of unit matchups.
See for instance the following papers:
- https://arxiv.org/abs/1609.02993 https://arxiv.org/abs/1609.02993
- https://arxiv.org/abs/1702.08887 https://arxiv.org/abs/1702.08887
- https://arxiv.org/abs/1703.10069 https://arxiv.org/abs/1703.10069
- https://arxiv.org/abs/1705.08926 https://arxiv.org/abs/1705.08926
Full disclosure: I'm one of such researchers, and I have authored some of the papers on the topic.