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There are more screenshots here http://www.indiedb.com/games/quantum-marble-maze http://www.indiedb.com/games/quantum-marble-maze Blog describing the physics h
by sideshowb 9y ago
There are more screenshots here http://www.indiedb.com/games/quantum-marble-maze http://www.indiedb.com/games/quantum-marble-maze
Blog describing the physics here https://linkingideasblog.wordpress.com/2016/04/25/learning-quantum-mechanics-the-easy-way/ https://linkingideasblog.wordpress.com/2016/04/25/learning-q...
I'd hope the title explains the concept fairly concisely. It's a marble maze type game i.e. guide a marble towards a goal, stay out of traps. But the marble is quantum which means it looks more like a cloud and behaves nothing like a marble. This led to the levels looking less, well, maze-like than I'd hoped, but you've got to run with what you got, so I started bringing features into gameplay that wouldn't exist in a marble maze e.g. trying to fulfill multiple goals at once by getting orbits into a certain shape.
One thing you can say about my side projects is that they have been 100% out of touch with commercial reality (excepting a rock climbing website from the late 90s that made me a few k before I retired it)! I thought initially that some game studio might want to put money into developing Quantum Marble Maze beyond proof of concept into something more, but I guess either nobody has heard of it, because my promotion or delivery is somewhat lacking, or they're not that interested in something so experimental. Hell, even after open sourcing it I haven't had anybody contribute. According to the server logs only about 1000 people have even played QMM, and 10 people finished, which makes it considerably more niche than I had hoped for a project which tries to explain a truth "far more marvellous ... than any artists of the past imagined". Good thing I enjoyed the project for its own sake :)