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Looks cool. I'd love to be able to see more screenshots of the game - at the moment they're faded out and placed in the background, and when you click them you
by camtarn 9y ago
Looks cool.
I'd love to be able to see more screenshots of the game - at the moment they're faded out and placed in the background, and when you click them you end up just downloading the game itself.
I actually don't mind the JAR file thing ;) but I'm unlikely to download and try it without knowing a bit more about the game concept.
- sideshowb 9y agoThere are more screenshots here http://www.indiedb.com/games/quantum-marble-maze http://www.indiedb.com/games/quantum-marble-maze Blog describing the physics here https://linkingideasblog.wordpress.com/2016/04/25/learning-quantum-mechanics-the-easy-way/ https://linkingideasblog.wordpress.com/2016/04/25/learning-q... I'd hope the title explains the concept fairly concisely. It's a marble maze type game i.e. guide a marble towards a goal, stay out of traps. But the marble is quantum which means it looks more like a cloud and behaves nothing like a marble. This led to the levels looking less, well, maze-like than I'd hoped, but you've got to run with what you got, so I started bringing features into gameplay that wouldn't exist in a marble maze e.g. trying to fulfill multiple goals at once by getting orbits into a certain shape. One thing you can say about my side projects is that they have been 100% out of touch with commercial reality (excepting a rock climbing website from the late 90s that made me a few k before I retired it)! I thought initially that some game studio might want to put money into developing Quantum Marble Maze beyond proof of concept into something more, but I guess either nobody has heard of it, because my promotion or delivery is somewhat lacking, or they're not that interested in something so experimental. Hell, even after open sourcing it I haven't had anybody contribute. According to the server logs only about 1000 people have even played QMM, and 10 people finished, which makes it considerably more niche than I had hoped for a project which tries to explain a truth "far more marvellous ... than any artists of the past imagined". Good thing I enjoyed the project for its own sake :)