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Shitty anecdote to counteract your own shitty anecdote: the most corrosive community I've ever encountered were those of MOBAs. Smite, League of Legends, DOTA 2
by Dirlewanger 9y ago
Shitty anecdote to counteract your own shitty anecdote: the most corrosive community I've ever encountered were those of MOBAs. Smite, League of Legends, DOTA 2, I've never seen such rage before in any FPSs.
- setr 9y agoIt really makes sense; moba's require a much greater dependence on your allies' ability than most FPS games do, so they're naturally much more sensitive to it. The key thing that drives it is that 1. One, or multiple, bad teamates make the match not at all fun (because the game snowbals heavily) 2. It wastes an 30-60 min of your time on a match predetermined to lose 3. The games are primarily played with randoms, and the matchmaking system has never been any good (starting from the original kick anyone who has to dl the game in wc3) 4. Player age ranges drastically, and younger players tend to be both worse and prone to raging (often fueled by their own misplays) And you always get people who are relentlessly trying to avoid any kind of contention, which is more irritating than anything else. FPS games really only feature points 3 & 4, as they're predominantly solo experiences (except by taunting the enemy). But, imo, these things are both natural to the way games are designed, and really are not as bad as made out to be. Its an inherent piece of the games, and anyone going in with antithetical ideals is simply trying to play a different game (which is what the LoL anti-toxic developers pull, consistently misunderstanding the game in terms of its community, design and balance, as they try to rip apart the game to meet their ideals).