4 ms·
It depends on how you use the SDL as well. In ca. 2000, I've written a game using DirectDraw (which I think the high-level functions in SDL 1.x also used?), and
by gurkendoktor 9y ago
It depends on how you use the SDL as well. In ca. 2000, I've written a game using DirectDraw (which I think the high-level functions in SDL 1.x also used?), and it worked quite well on ~400 MHz PCs.
Then graphics drivers stopped hardware-accelerating 2D graphics(?), and the same game turned into a CPU hog that performed much worse even on much more recent hardware.
This thread is vaguely about the same issue: https://www.reddit.com/r/gamedev/comments/1rpwig/sdl_blit_is_slow/cdpucyj/ https://www.reddit.com/r/gamedev/comments/1rpwig/sdl_blit_is...