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Can anyone with experience comment on the FABRIK algorithm [1] for solving IK? There's an online demo here [2] Basically, do you think the FABRIK method would b
by weffe 9y ago
Can anyone with experience comment on the FABRIK algorithm [1] for solving IK? There's an online demo here [2]
Basically, do you think the FABRIK method would be better than the Jacobian methods for a use-case in 3-dimensional space only (e.g. being used on a robotic arm)? There's a project I am interested in joining that involves IK and just want to know a 3rd-party opinion.
[1] http://www.andreasaristidou.com/FABRIK.html http://www.andreasaristidou.com/FABRIK.html
[2] https://weffe.github.io/InverseKinematics/ https://weffe.github.io/InverseKinematics/
- beluis3d 9y agoThe FABRIK system is more stable and easier to implement. Check here for my review on FABRIK, plus pseudo-code: https://medium.com/unity3danimation/create-your-own-ik-in-unity3d-989debd86770 https://medium.com/unity3danimation/create-your-own-ik-in-un...