4 ms·
One of the thing that amazed me about wolf3d engine in retrospect is that it uses mipmapping. I dont know if the mipmap level of a vertical segment was computed
by quadcore 9y ago
One of the thing that amazed me about wolf3d engine in retrospect is that it uses mipmapping. I dont know if the mipmap level of a vertical segment was computed based on the u-coordinate derivative but my guess is that it could do that quite easily thanks to the raycasting algorithm.