4 ms·
I don't mean quite at that level, I think "Commander" is more accurate than "General" in this context. I just mean that there's a large amount of manual drudge
by avar 16y ago
I don't mean quite at that level, I think "Commander" is more accurate than "General" in this context.
I just mean that there's a large amount of manual drudgery to playing games like StarCraft, and it would be nice if the game wasn't unfairly balanced in the favor of people who are really good at said drudgery.
For example, early in any StarCraft 1 game (I haven't played SC2) you have to do an exact amount of tasks in some exact order to get an early game Zealot or Zergling rush.
It'd be nice if you could just command that instead of manually mining a set amount of resources, construct a Gateway just as your nth Probe gets constructed etc.
Another example is unit production. If you have resources being mined you have to constantly switch between that and telling the computer again that you want X marines and Y Battle-cruisers or something. It'd be nice if you could just leave that on some production preset so that you could focus on warfare.
- JabavuAdams 16y agoBrood-War API. Write your own DLL to do the dirty work for you.
- winthrowe 16y agoYou may want to check out something from the Total Annihilation lineage. repeat build-queues dumping to a predefined rally point or patrol are standard. Supreme Commander 2 if you're looking for something commercial, or anything running on the Spring RTS engine if open source.