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Unity will tend to be easier, unless you need performance then Unity can get harder! There are more tutorials out there for Unity but a lot of them are written
by jackmott 9y ago
Unity will tend to be easier, unless you need performance then Unity can get harder!
There are more tutorials out there for Unity but a lot of them are written by people who don't have much more of an idea of what they doing then you do.
Less experienced developers might benefit from using neither of these things at first, start with maybe basic 2d stuff using just SDL2, or maybe a framework like monogame.
This way you can learn a bit about game programming, fundamentally, without having to learn how to use the engines and its editors and so on.
- ashark 9y agoIf you want to write something with old-school blocky 3d models (think X-Wing, early Mechwarrior games, Starfox) is it easier to just learn how to do that in a modern engine like Unreal/Unity, even though it's way overkill for the purpose, or work from a smaller and simpler base?
- dysoco 9y agoFrom my experience I would say yes: Go with Unity. I'm a big fan of making everything by "scratch" (using libraries like SDL2 or SFML for 2D), but when it comes to 3D games I wouldn't think twice and dive straight into Unity; even if I'm not a huge fan of the environment I know it's the easiest/best tool available. You can maybe use something like Irrlicht (http://irrlicht.sourceforge.net/ http://irrlicht.sourceforge.net/) but I don't think that's still going to be easier in any way than Unity.