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It's not a technical limitation, it's a matter of user expectations and perceived value. In a way it's a marketing issue, that's why Apple was so good at gettin
by mustpax 16y ago
It's not a technical limitation, it's a matter of user expectations and perceived value. In a way it's a marketing issue, that's why Apple was so good at getting over it.
- jasongullickson 16y agoThere's also the convenience factor. If I had to whip out my credit card (or deal with Paypal) every time I wanted to buy a $.99 app, I'd buy fewer. (probably better for me, but definitely worse for developers :)
- masklinn 16y agoYes, but in that case it's just a technical limitation, you could have a unified micropayment platform (wasn't DVD Jon trying to build one? Or something?) which would make it as easy for web services as it is for the appstore.
- jasongullickson 16y agoYou could have another unified micropayments platform, but that's still another system I need an account for, etc. (unless you can back-end to iTunes...good luck! :)
- robryan 16y agoThe facebook one could takeoff, but then I think you will only be able to offer an app for free and sell virtual goods. Still the same kind of profit margin for facebook as apple though.
- masklinn 16y agoWould be lower since they only handle payments, and don't have to manage distribution, infrastructure and a bunch of services around the product itself, not just its sale and billing.
- patrickaljord 16y agohttps://chrome.google.com/webstore https://chrome.google.com/webstore