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Actually, on a technical level, on anything but the native scale (in display settings), Apple’s approach is more computationally heavy, as they render a larger
by LeoNatan25 9y ago
Actually, on a technical level, on anything but the native scale (in display settings), Apple’s approach is more computationally heavy, as they render a larger texture and then rescale it to the native pixel size. On Windows, in a perfect world, a non–multiple scale should render still at native resolution.
- jagger27 9y agoIt's worth the trade off.