3 ms·
Not only that, but one that can handle HiDPI scaling in a way that doesn't make you want to rip your hair out.
by jagger27 9y ago
Not only that, but one that can handle HiDPI scaling in a way that doesn't make you want to rip your hair out.
- LeoNatan25 9y agoActually, on a technical level, on anything but the native scale (in display settings), Apple’s approach is more computationally heavy, as they render a larger texture and then rescale it to the native pixel size. On Windows, in a perfect world, a non–multiple scale should render still at native resolution.
- jagger27 9y agoIt's worth the trade off.