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Well, yes, it is really is surprising that you can go from 8.5 hours of battery life to almost 11.5 hours just by going from a windowed video to full screen. A
by exhilaration 9y ago
Well, yes, it is really is surprising that you can go from 8.5 hours of battery life to almost 11.5 hours just by going from a windowed video to full screen.
Apparently only you and Apple know the secret to this because similar battery improvements weren't seen when trying this trick in Windows on the same machine. Microsoft should hire you.
- LeoNatan25 9y agoMicrosoft crippled their DWM and cut out (as in, remove the code) all the Aero effects (blur). Compare how Windows 7 looks and how Windows 8 and 10 look, and you will see. It was done, partly, for batter life reasons. So… it seems, in addition to Apple and me, Microsoft has also figured out the secret to having a battery life–conscious window manager.
- jagger27 9y agoNot only that, but one that can handle HiDPI scaling in a way that doesn't make you want to rip your hair out.
- LeoNatan25 9y agoActually, on a technical level, on anything but the native scale (in display settings), Apple’s approach is more computationally heavy, as they render a larger texture and then rescale it to the native pixel size. On Windows, in a perfect world, a non–multiple scale should render still at native resolution.
- jagger27 9y agoIt's worth the trade off.
- 0xffff2 9y ago"Crippled" is a weird word to choose here. They made a design decision to prioritize battery life over fancy graphics. I don't particularly care about the fancy graphics, so that's a clear win for me. Is there something more I'm missing to justify the claim of "crippled" software?
- LeoNatan25 9y agoGiving a choice is always best. A lot of people wanted this effect, including enterprising developers who ported portions of Win7’s DWM.EXE & DLLs to make it work.